3 New Job Roles – Now Open to Applications

We’re recruiting again! 3 great new roles available and ideally suited to applicants with industry experience:

1. Internal Account Handler
This role is for an experienced Account Handler who has a working knowledge of estimating within the print industry, is pro-active, has a strong work ethic and who uses their own initiative.
The individual will be looking after a selection of new & existing accounts and will need to develop an understanding of their requirements as well as proactively growing these accounts where possible.

2. Print Finisher
Working in a busy print factory environment you will undertake various print finishing activities which will require experience with Stahl digital folders, Polar guillotines, Stitchmaster or Muller stitching lines.

3. Despatch Operative
The despatch of customer orders meeting individual specifications and production criteria. To provide general multi-skilled assistance within the factory.

Apply online here.

creative hub

Job Opportunities in our MAD Creative Hub

We are developing an exciting new Creative Space for Marketing and Design. It will be focused on the development of our larger projects, ensuring our customers get “Branded Brilliance” in everything we produce.
Our creative hub will be different, designed to support both our direct clients and agencies in getting their fantastic project ideas through to production and out there, because we are MAD about so much more than just Print!

To kick it all off, we are looking for a Project Marketing Manager, for more information and to apply simply visit:

http://jobs.minprintcrossmedia.co.uk

So if you think you’ve got what it takes to lead and develop an exciting new brand along with a team of creative professionals for our new Marketing and Design Hub, we want to hear from you, apply now.

Remember, even if you are not looking for a full-time job role, we are developing a network of creatives to collaborate with.
Key associates will have the opportunity to get creative in our new hub, while still maintaining that self-employed independence and the flexibility of remote working. So watch this space or email your portfolio to jobs@minprint.co.uk.

Excellent freelance and retained opportunities will include a range of Design disciplines from Creative, Interpretive, Graphics, Illustrative, Interiors and Web to CAD & 3D Visualisation specialists.

Our Sign & Display Showroom is officially open!

As many of you know, we recently hosted a launch day at our new Sign & Display showroom. We had a fantastic day connecting with some of our favourite clients, and we’d love to thank everyone who came along.

It was a fantastic day, and we’re really happy with how well it went. If you came along, we’d love to know if you enjoyed yourself!

Have a look through the gallery above to see what we have on show. We believe in the power of print, and we promise that you’ll be pleasantly surprised at the possibilities on offer! From roll up banners to exhibition stands, point of sale displays to literature stands, and printed floors to wall graphics, there’s something to suit every business and budget!

If you didn’t get a chance to come along, don’t worry, our showroom is always open! If you would like to see our showroom for yourself, please click here to book an appointment with one of our team.

 

We are hiring!

We are looking for the right candidate to work on a variety of print finishing equipment. If you are looking to take the next step in your career, please apply immediately.

The Role

  • Working on a wide variety of finishing equipment.
  • Guillotines
  • Stitching
  • Laminators
  • Folders
  • Working on a flexible shift pattern

The Person

  • Previous experience working in a print finishing background.
  • Previous experience working in a fast-paced manufacturing environment.
  • Must have a flexible approach to working hours and shifts.
  • All candidates must be quality conscious.

Send CV’s to jason@minprint.co.uk

Visit Minprint at Digital DNA on Wednesday

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Why not visit us at the Digital DNA show in Belfast this Wednesday 8th June in St George’s Market from 8:00am?

65+ Speakers, 50+ Exhibitors, 18 Workshops and 5 Stages it’s sure to be a fantastic event with something for every business.

Click here to Register – Remember to use discount code ‘MIN’ for 25% off registration!

We’ll be showcasing our T3 display stands, chatting about all your Marketing and Display Needs with Printed Samples, Cross Media Demos and Gift Packs for all who come and see us.

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Minprint gets Nominated

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Minprint reaches the final of

Print Design and Marketing Awards 2016
BEST PRINTED MARKETING MATERIAL
BEST USE OF CROSS MEDIA

Our GoGetPrint Boxes Launch campaign promoted the new brand and online print service to a target audience of designers and SMEs. Using innovative print, packaging, adverts, banners and cross media we delivered a multi-media promotional campaign attracting new visitors and sales to gogetprint.com.

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MINPRINT

We’re Recruiting for a Graphic Designer – Apply now!

A fantastic opportunity has now arisen for a Graphic Designer to join our team.

If you’re a talented designer with great Photoshop, Illustrator and InDesign skills, this is a superb opportunity to develop your career with a fresh-thinking organisation.

Click here to find out more or apply now.

In this challenging role, you’ll have the chance to work on an assortment of exciting projects and help the company continue to produce market-leading designs for small and large format print, packaging and cross media integrated web portals.

Lewis – Work Experience programme at Minprint

Last week, we had the privilege of giving a Year 11 pupil from a local school Strangford College, to partake in a week’s work experience (Monday 16th June – Friday 20th June) in the Minprint company.

“The aim of the scheme is to enable our Year 1 pupils, while still at school, to gain an insight into the world of work, in a career area which they are considering at present. Being able to participate or observe in a career area is very positive and helpful experience and will be educationally very beneficial for the pupil.”

Lewis took on many jobs and offered help in the different departments of the company such as helping out with the wide format, binding booklets and programmes on the stitching machine, working on the litho press and also helping out in the graphic designers.

Lewis was able to develop and acquire some experience that would help in learning about work and various aspects and processes of each stage of completing a printed job. To know that it had a positive impact on him, is one that Minprint can take pride in.

 

The Universality of Playful Touch for Apps

If nowadays a Web designer and developer must master the mobile milieu, as has been suggested frequently, then there is one desirable quality found in really sticky apps that must be understood.

This quality is an experiential quality, not a merely visual trend or fad. When you design for the webpage format, the scale and timing is quite different than for an app, which is at mobile speed, remember.

 

Mobile Instincts

Webpages can be beautiful, or awe-inspiring and often highly interactive. But generally it is out there, as if on a movie screen. Indeed, these days it is fairly common for folks to pipe their laptop or desktop to the wall-mounted flat screen.

Mobile apps, in the palm of one’s hand, on the contrary are more intimate. We manipulate them and they are like toys. For this reason, mobile must be fun. This need not be a loud quality, but the element of play can be satisfied even at the level of navigation (where the design itself may seem to play around).

Even for serious or information-based apps a certain pop in the way things work will make the content more digestible. It all goes back to some kind of somatic need, perhaps, in which simple interactions of touch (which is the genius of mobile touch screens) generate instinctive interest.

 

Apple of One’s Eye

The obvious example is Apple’s revolutionary plunge into touch-screen technology for the masses with the iPhone. The yearly iterations of this ground-breaking device improved its ingenious tactile flourishes, like swiping, bounce-back effects, haptic feedback and the famous compass-driven screen flips.

All of that was great and highly addictive for the iPhone because it was fun; those new tropes were a way for one’s fingers and brain to play a bit, even when doing critical tasks or consuming serious information.

 

Lessons of Touch

So, go with that fun, obviously. If the app you are developing is play-oriented itself then you can really have a ball with tactile effects. Those touches, so to speak, should be geared to let users hear a special twang as they ‘play’ your mobile page or app.

Let screen transitions or buttons convey the personality of your theme and content, for example. Don’t settle for anything less than effects that pop, that are satisfying to touch, that thrill the fingertips and eyes as one, and so forth.

It’s a bit like a laugh-able joke. The mobile experience you offer should feel like a successful jest, a real gas — rather than one in which the humour was questionable and listeners are, as it were, belatedly ‘getting it’.

 

Convergence to the Fingertips

With Windows 8 moving desktop computing toward touch-screens, too, the mobile paradigm seems to be swallowing all of computing. To be more precise, we think it’s probably the tactile paradigm that is taking over.

Just like in the movies, or in military command centres, touchable screens of many sizes and shapes are getting installed throughout the world in which we live, right now. Along with that, comes our new tactile paradigm of design.

At the heart of the shift, even underlying the irresistibility of touch-screens, is the fact that touching computers is becoming as intuitive as (or it copies) the use of non-digital tools. That means that users will expect to feel impressed by haptic feedback from a mobile app, for example, similar to the way we’re impressed by the vibrations, sounds and behaviours of motorised machines.

One way to go about designing (or getting off to a good start with concepts) is to recognise that the mobile user could feel more influenced by the way the app acts in terms of playful touch sensations than by its verbal content or even images. That’s how powerful this quality of playful or fun touch is.

 

You Gotta Feel It

In closing, if you need more first-hand proof of these ideas then we suggest that you sample mobile media that demonstrate them in a strong way. For instance, play some mobile video games. Many of their details find ways into design trends.

Better yet, try some cutting edge casino apps that are new in 2014 here because there’s something very telling about interacting with an app that holds the fate of some amount of dosh. The design stakes are higher. As you feel a live roulette wheel rotating in your palm, or you shake your phone to place a sports bet, the truth of how vital accurate haptic feedback is in your mobile app’s design will hit you.