Festive Jumpers For Chest Heart & Stroke

Minprint Staff came in today in their Christmas woollies to support Chest Heart and Stroke Charity.

Congrats to our winners Phil, Marty and David!

 

Minprint Jumper Team 1

Minprint Jumper Team 1

FREE Ulster Rugby Programme

Free Ulster Rugby Programme

#SUFTUM: Click here for a free copy of tonight’s match programme.

Look out for the new active content – buy shirts at a click, watch video interviews and much more!

A win makes it even better, good work lads!

 

Minprint Start Contract at W5

Minprint are the Key Sub-Contractor to Wilson Construction for the manufacture, supply and installation of new exhibits and theming sets in the Discovery Exhibition area at W5 – the interactive discovery centre at Odyssey in Belfast. The area where the work is due to take place is the children’s exhibition space, aimed predominantly at the under-8 age group. The space facilitates various interactive exhibits.

For more information please visit the Wilson Construction website here.

Hamilton Architects is acting as managing agents for the contract.

This project has been part-funded by the European Regional Development Fund under the European Sustainable Competitiveness Programme for Northern Ireland and administered by the Northern Ireland Tourist Board.

Lewis – Work Experience programme at Minprint

Last week, we had the privilege of giving a Year 11 pupil from a local school Strangford College, to partake in a week’s work experience (Monday 16th June – Friday 20th June) in the Minprint company.

“The aim of the scheme is to enable our Year 1 pupils, while still at school, to gain an insight into the world of work, in a career area which they are considering at present. Being able to participate or observe in a career area is very positive and helpful experience and will be educationally very beneficial for the pupil.”

Lewis took on many jobs and offered help in the different departments of the company such as helping out with the wide format, binding booklets and programmes on the stitching machine, working on the litho press and also helping out in the graphic designers.

Lewis was able to develop and acquire some experience that would help in learning about work and various aspects and processes of each stage of completing a printed job. To know that it had a positive impact on him, is one that Minprint can take pride in.

 

Colour Sample – Can we match it? Yes we can!

Today we received a paint colour sample in the post from a client who wanted to know what colour he should use to get a match on his printed materials.

 

So what do we do?

Well, our I3 calibration reader examines it and our special software produces a printable swatch with all the closest matches available. We print this off and hand it to our client. Simple!

Until recently we would use a physical pantone chart, examine it under special lighting, find the best match then as most jobs are now printed in full colour, rather than spot colour, we have to use a colour bridge guide to find the best match from full colour too.
Even then, every material on every device will appear differently, our colour profiles close this down, but it was always a worry until the ink is on the paper, not any more!

It takes a while but we will do this for you when required for only £25.

Visit the Minprint Stand at Smart Business Show – Enter to win £500!

Come and see us tomorrow or Friday at the Smart Business Show in the Odyssey Arena on Stand C71.
Register your details with us and we will enter you into our prize draw for £500 worth of Cross Media Marketing Development!
SmartBusinessShowStand

Colour Sample – Can we match it? Yes we can!

Do you ever get concerned about how your colour is going to look when it is printed?

Today we got a paint colour sample in the post from a client who wanted to know what colour he should use to get a match on his printed materials.

So what do we do?
Well, our I3 calibration reader examines it and our special software produces a printable swatch with all the closest matches available. We print this off and hand it to our client. Simple!

Until recently we would use a physical pantone chart, examine it under special lighting, find the best match then as most jobs are now printed in full colour, rather than spot colour, we have to use a colour bridge guide to find the best match from full colour too.
Even then, every material on every device will appear differently, our colour profiles close this down, but it was always a worry until the ink is on the paper, not any more!

It takes a while but we will do this for you when required for only £25.

What a handy tool.


Colour Sample Match
Colour Sample Match

Our Fantastic New Printer

Last month we installed a new UV Flatbed printer, the first of its kind in Northern Ireland.

We can now print onto virtually ANY rigid and flexible media with high quality results in an extremely productive environment.

Ideal for Signage, Events & Exhibition graphics, Point of Sale Materails and even Packaging,  the HP Scitex FB700 will print on media up to 64mm thick and 2.5m wide at almost any length.

Currently running in 6 colour mode the results are stunning and with a resolution of 1200 x 600 what else would you expect!
We also have the white ink option, ideal for double sided printed or for specialty media, spot colours and niche market work.

Look out for our new Graphic Materials Swatch book coming soon!

If you have anything in mind you would like to discuss with us call now on 028 9070 5205 and we will be glad to help.

We have even been in the trade press with our investment, click here to read more.

HP FB700

HP FB700

 

The Universality of Playful Touch for Apps

If nowadays a Web designer and developer must master the mobile milieu, as has been suggested frequently, then there is one desirable quality found in really sticky apps that must be understood.

This quality is an experiential quality, not a merely visual trend or fad. When you design for the webpage format, the scale and timing is quite different than for an app, which is at mobile speed, remember.

 

Mobile Instincts

Webpages can be beautiful, or awe-inspiring and often highly interactive. But generally it is out there, as if on a movie screen. Indeed, these days it is fairly common for folks to pipe their laptop or desktop to the wall-mounted flat screen.

Mobile apps, in the palm of one’s hand, on the contrary are more intimate. We manipulate them and they are like toys. For this reason, mobile must be fun. This need not be a loud quality, but the element of play can be satisfied even at the level of navigation (where the design itself may seem to play around).

Even for serious or information-based apps a certain pop in the way things work will make the content more digestible. It all goes back to some kind of somatic need, perhaps, in which simple interactions of touch (which is the genius of mobile touch screens) generate instinctive interest.

 

Apple of One’s Eye

The obvious example is Apple’s revolutionary plunge into touch-screen technology for the masses with the iPhone. The yearly iterations of this ground-breaking device improved its ingenious tactile flourishes, like swiping, bounce-back effects, haptic feedback and the famous compass-driven screen flips.

All of that was great and highly addictive for the iPhone because it was fun; those new tropes were a way for one’s fingers and brain to play a bit, even when doing critical tasks or consuming serious information.

 

Lessons of Touch

So, go with that fun, obviously. If the app you are developing is play-oriented itself then you can really have a ball with tactile effects. Those touches, so to speak, should be geared to let users hear a special twang as they ‘play’ your mobile page or app.

Let screen transitions or buttons convey the personality of your theme and content, for example. Don’t settle for anything less than effects that pop, that are satisfying to touch, that thrill the fingertips and eyes as one, and so forth.

It’s a bit like a laugh-able joke. The mobile experience you offer should feel like a successful jest, a real gas — rather than one in which the humour was questionable and listeners are, as it were, belatedly ‘getting it’.

 

Convergence to the Fingertips

With Windows 8 moving desktop computing toward touch-screens, too, the mobile paradigm seems to be swallowing all of computing. To be more precise, we think it’s probably the tactile paradigm that is taking over.

Just like in the movies, or in military command centres, touchable screens of many sizes and shapes are getting installed throughout the world in which we live, right now. Along with that, comes our new tactile paradigm of design.

At the heart of the shift, even underlying the irresistibility of touch-screens, is the fact that touching computers is becoming as intuitive as (or it copies) the use of non-digital tools. That means that users will expect to feel impressed by haptic feedback from a mobile app, for example, similar to the way we’re impressed by the vibrations, sounds and behaviours of motorised machines.

One way to go about designing (or getting off to a good start with concepts) is to recognise that the mobile user could feel more influenced by the way the app acts in terms of playful touch sensations than by its verbal content or even images. That’s how powerful this quality of playful or fun touch is.

 

You Gotta Feel It

In closing, if you need more first-hand proof of these ideas then we suggest that you sample mobile media that demonstrate them in a strong way. For instance, play some mobile video games. Many of their details find ways into design trends.

Better yet, try some cutting edge casino apps that are new in 2014 here because there’s something very telling about interacting with an app that holds the fate of some amount of dosh. The design stakes are higher. As you feel a live roulette wheel rotating in your palm, or you shake your phone to place a sports bet, the truth of how vital accurate haptic feedback is in your mobile app’s design will hit you.